
From African A.B.C. by Norah Senior. Pan-African Books. ; West African Publishing Co., 1959. Cotsen Children’s Library, Princeton University Library.
It’s time for the annual #ColorOurCollections, hosted by the New York Academy of Medicine! Each year libraries, archives, and cultural institutions around the world share free coloring sheets based on their collections. You might recall the Coloring Feathers post we did in 2021…but this year, we went alphabetical with “C is for Cotsen,” celebrating some of the cool alphabet books we have in our special collections vaults!
Our coloring pages consist of seven images spanning 1805-1959, including this hilarious one from 1840, “C is for Collision.” It was so completely random for an alphabet book, Katie and I had a good laugh over it

R. Cruikshank’s Comic Alphabet by Robert Cruikshank. Darton and Clark (Holborn Hill), c1840. Cotsen Children’s Library, Princeton University Library.
You can see our complete coloring pages here. In addition to the coloring activity, we thought it would be fun to revisit some of our fun alphabet posts. Here there are, in no particular order, starting with some tabletop topiary letters:

A story time where we rounded up some letters on the ranch!
A popular DIY keychain project we designed for a community event table:
Our review of some awesome spelling straws:
We discover the cutest alphabet tactile toys, ever:

A gorgeous letter art activity for teens and tweens:

We test out some amazing vanishing paper for some free floating fun:
Annnnnnd there was that time we filled our library with 130 giant inflatable alphabet letters:


The answer is basically no. Above you can see 3 slices of toast cooked on the 1st, 2nd, and 3rd settings on my toaster. The design appears about the same. Or…maybe I did the experiment so I would have an excuse to eat three yummy slices of toast that morning? Hmmmmm. Totally not telling.
Retailing for around $40, the game includes 840 word magnets, 6 metal player submission cards, and 255 prompt cards.
I will tell you that the game does not come out of the box ready-to-play…you have to individually separate multiple sheets of magnets. But after that, you’re ready to go!
The round begins when a prompt card is flipped. Players then have 60-90 seconds to come up with a response using their magnet tiles (note: I played this game with my 13 and 10 year-old, and we extended that period to 2-3 minutes). When the time’s up, everyone shares their ransom note! The results prompted much laughter. Here’s one of our rounds:
With the results revealed, a Judge is selected (and there’s a new judge every round). You can decide who judges the round, or – and I really like this – you can spin the bottom of the game box on the table. One side has “you’re the judge” printed on it, and whoever it lands facing is the Judge!
The Judge picks the winner of the round, and the winner is awarded the prompt card. The next round begins, and the game ends when one person has won five prompt cards total. The Judge can pick themselves to win a round, but the rest of the players must unanimously agree.