The countdown to spring has begun, and we wanted to usher in the flowers with this awesome bouquet project! With outdoor festivals in the future, this is a great little project to host at your library’s next special event, or just to brighten up your bookshelves at home.
You’ll need:
- 1 craft stem
- Poster board
- White printer paper
- Green construction paper
- Hole punch and scissors for construction
- Pen or pencil
First, the little book! The cover is a 3″ x 2″ piece of poster board, and the pages are white printer paper. Our books had 3 layers of pages. Fold the cover and pages together, then use a hold punch to create holes in the top and bottom of the little book like so:
In the above photos you’ll also notice the book flower’s leaves. Those are a piece of green construction paper I folded and cut to create two matching sides. Punch a craft stem through the middle of the leaves, then thread the craft stem upwards through the bottom hole of the book, then downwards through the top hole. Extend the pipe cleaner stem 1-2″ from the top of the book, and curl the end with a pen or pencil.

Push the leaves snug under the little book to keep it in place. You can leave your book blank, or add some words or illustrations to the pages!. If you squint really close at the lead image of this post, you’ll see that I filled my book bouquet with flower and garden jokes.
Including this gem: Sherlock Holmes was planting something in his garden, and Watson asked him what it was. Holmes replied “A lemon tree, My dear Watson.”

Retailing for around $40, the game includes 840 word magnets, 6 metal player submission cards, and 255 prompt cards.
I will tell you that the game does not come out of the box ready-to-play…you have to individually separate multiple sheets of magnets. But after that, you’re ready to go!
The round begins when a prompt card is flipped. Players then have 60-90 seconds to come up with a response using their magnet tiles (note: I played this game with my 13 and 10 year-old, and we extended that period to 2-3 minutes). When the time’s up, everyone shares their ransom note! The results prompted much laughter. Here’s one of our rounds:
With the results revealed, a Judge is selected (and there’s a new judge every round). You can decide who judges the round, or – and I really like this – you can spin the bottom of the game box on the table. One side has “you’re the judge” printed on it, and whoever it lands facing is the Judge!
The Judge picks the winner of the round, and the winner is awarded the prompt card. The next round begins, and the game ends when one person has won five prompt cards total. The Judge can pick themselves to win a round, but the rest of the players must unanimously agree.
Just posted! An interview with