Mindful Mismatching

mindful mismatchingWe’ve created plenty of matching games at story time, but what about an un-matching game? Search under the snow to find 4 leaves for your bird nest. But look carefully – no two leaves can be alike!

We read No Two Alike by Keith Baker (Beach Lane Books, 2011). Two red birds journey through a winter woods, observing everything from snowflakes to animal tracks. Trees, nests, branches, leaves, even patterns on feathers – each thing is different, and that’s something to admire!

You’ll need:

  • 1 small box (mine was 4” x 4” x 4” – a small tissue box works too)
  • Brown and red construction paper
  • 2 toilet paper tubes
  • 2 small feathers, each a different color
  • 2 small triangles of self-adhesive foam
  • 2 pairs of eye stickers
  • 1 un-matching leaf game (more on that below!)
  • Scissors, tape and glue for construction

red birds in nest

We’ll begin with your bird nest! To make the birds, wrap 2 toilet paper tubes with red construction paper. Cut wings from construction paper and attach to the tube. Use triangles of self-adhesive foam for the beaks (or snippets of yellow construction paper). We used eye stickers, but you can also draw the eyes on with marker. In the book, the birds are almost identical (but not quite). So we added two different color feather crests.

two red birdsTo make the nest, cut a box down to 2.5″ and then wrap it with strips of brown construction paper. We used multicultural construction paper, cut into different jagged lengths. Attach the strips to the box with tape or glue.

box nestSet the birds and nest aside for a moment, it’s time for the game! I had some “Fabric Fall Leaves” from Discount School Supply (a pack of 200 costs $6). Katie used a permanent marker to draw 24 sets of leaves. Each set consisted of 4 shapes – a triangle, a rectangle, a circle, and a square.

leaves marked with shapesWe scattered all 96 leaves on top of a brown bed sheet…

leaves on sheetAnd heaped a ton of polyester fill “snow” on top of them.

snow on leaf sheetThe story time kids dug into the snow to find a set of leaves, keeping in mind that the shapes on the leaves could NOT match! I did, however, post drawings of the shapes nearby, so they could remember which shapes they were looking for.

I was worried the game was going to be a crazy digging frenzy but it was actually quite relaxed as kids quietly dug and searched for the leaves to tuck into their nests.

searching for leaves

If you ARE in the mood for matching games, check out our cookie-eating cow,  our shopping spree with a fox, the sweetest little post office ever, and our giant burger relay race!

Magicus Extremos

wand works spell simulation game by jose m rico, background by jeremy goncalvesAre you ready to see something stunning, amazing, and totally, wickedly, cool?

Above are screen shots from the custom Harry Potter game that was featured at our library’s Wand Works event. Set in the Great Hall of Hogwarts, the Spell Simulator allows kids to test 6 spells with their wands. I’ll share the game with you first, and then introduce you to its creator, Princeton University junior José M Rico (who is, incidentally, majoring in Computer Science and co-founder of the gaming company Kapricorn Media).

For starters, we wanted the game to play on a really big screen, have good sound, and have the highest resolution possible. Instead of cobbling something together with our library’s equipment, I did one of the smartest things of my outreach career. I hired NJ Backyard Movies. They brought a huge inflatable screen, big sound speakers, and a terrific projector. Best of all, a tech guy set everything up and stayed during the event to make sure it ran smoothly.

casting a spell 1One by one, kids approached the screen, where 6 spells were displayed on a menu – Bombarda, Glacius, Incendio, Lumos Maxima, Priori Incantatem, and Protego. Once chosen, the screen would briefly display the title of the spell, its use, and its linguistic roots. Then the caster would find themselves in the Great Hall. A sparkling circle would appear. With a flick of the wand and a shout, kids would cast the spell.

Discretely to the side of the spell-casting area, and controlling the game with keystrokes, was José. He wouldn’t activate the spell unless the kids spoke the spell and flicked their wands. And he wouldn’t stop the spell until they raised or lowered their wands. This made the game appear to react to the kids’ movements.

casting a spell 2This photo also caught Téa Wimer, our Curator of Muggle Artifacts, taking a break from her exhibit to check out the game. OK. Ready to see the spells? I highly recommend dimming the lights, cranking up the sound, and viewing these full screen.

 

 

 

 

 


AMAZING, right? I must admit, I was moved to tears when José first showed me his game. The amount of time, care, and talent he put into it is truly touching. At the event, there were huge smiles, gasps of wonder, delighted laughter, and long, slow drawn out exclamations of “Whoaaaaaa….”

José has very generously modified the game so YOU can play it. Yup. Download a Windows or Mac version of the game, for free, right here.


GAME DESIGNER JOSÉ M RICO

jose m rico

Tell us a little about Kapricorn Media…

Kapricorn Media is a two-man game development team. It consists of Luciano Obregon, the artist and designer and my friend since childhood, and me, the programmer. It was officially named and established by us in May of 2016, though it had inadvertently started in spirit years earlier. Luciano and I have always been searching for something in this world. This has led us on a path of creation, discovery, and uncertainty that involved our early immersions into many LEGO worlds, our wooden sword fights, our hand-drawn mini games, our video game mods, and ultimately our own game development team. Kapricorn Media is our next and most mature step in this constant search.

How would you describe your relationship with the Harry Potter books?

The Harry Potter books opened up a rich universe of magic and adventure. Even though I doubt I was even capable of reading at the time the first book was published, I quickly joined the Harry Potter craze as the movies and the later books started to come out. I spent several days trying to look for the perfectly shaped stick to use as a wand, and then casting spells at my friends and imaginary enemies. I remember Luciano and I made our own Marauder’s Map at some point. I also remember having a framed photo of Luciano and me, only I had cut out a picture of Hermione Granger and pasted it on top of Luciano’s face. I had a huge crush on Hermione.

How did you decide which spells to include in the game?

I started out with a huge list of spells, and a limited amount of time to implement them. Some of them, like Wingardium Leviosa or Accio, would have required me to develop more interactive controls. Some of them weren’t as visually interesting, like Alohomora or Expelliarmus by itself. Ultimately, I chose the ones that I thought were most visually striking and made the caster feel most powerful. I also decided to add Protego and Priori Incantatem to vary the mechanics of the game by introducing an opponent.

Describe the process of building one of the spells…

Each spell had three main components: visual effects, the physical effect of the spell, and sound. I usually implemented them in that order. All visual effects involved some sort of particle system, one or more light sources to integrate the particles with the game scene, and a conduit for the spell, usually a missile or beam. The physical effect of the spell was trickiest for Bombarda, since the explosion triggers an expanding shockwave that knocks back all props in the scene. Finally, the sound design consisted of me shifting through free online sound databases. The explosion sound for Glacius, for example, contains modified audio clips of people dumping out lots of ice cubes.

How long did it take to develop the entire game?

The game probably took me a grand total of 70 to 80 hours to develop.

Which spell is your favorite?

My favorite spell is, by far, Priori Incantatem (which is not technically a spell, but more of an “event”). However, the spell with my favorite sound effects is Glacius.

What was the most creative aspect of this game for you?

The most creative aspect was choosing the appropriate way of presenting and controlling the game environment at the actual event. Even though I experimented with several options, including motion capture through webcams and Nintendo Wii remotes, I ultimately decided to do something extremely simple, yet effective. I was the one controlling the pace of the game behind the scenes. The players would point their wands and cast spells, but it would be me actually pressing the buttons and running the show. As such, the result was more of a visual effects slideshow than an actual interactive game, but I believe it was the best choice for this situation.

What was the most difficult thing to develop?

Even though I developed this game under the name of Kapricorn Media, I was mostly on my own, since Luciano was busy working on his own projects and plans at the moment. Therefore, I had to take over the visual design of the game. I had the good fortune of finding an amazing 3D rendition of the Hogwarts Great Hall by French artist Jeremy Goncalves. This scene grounded the aesthetic of the game and allowed me to take concrete decisions about the scene’s lighting and special effects.

How did event attendees react to your game?

The attendees, both children and parents, were impressed by the power of each spell cast! As the button-presser behind the scenes, I got to watch every single player flick their wand and react at the result. I saw plenty of smiles and surprised faces! There was the occasional skeptic who just shrugged and said “oh, it’s just a screen.” Most players tried one or two spells, though some of them got in line over and over again to try them all. The more attentive and talkative ones approached me and quickly realized that I was, in fact, the one controlling the flow of the game.


Many thanks to artist Jeremy Goncalves for allowing us to use his stunning 3D rendition of the Great Hall.

Wand Works

wizard with wandOf everything in the Harry Potter universe, I must admit I find the wands most fascinating. Not just because they play an integral part of spell casting – they also reflect the unique personalities of their owners. Additionally, shouting in Latin is so much more exciting when waving a wand. We tried to capture a little of that magic at Wand Works, our Harry Potter event.

gray magic woodworking wand displayOriginally, the event was just going to be about wands, wand making, and wand testing. But then I started thinking about the other ways students prepare for Hogwarts. So we brought book bags, text books, and owls into the mix. And, while I’ve recreated an assortment of Hogwarts classes over the years (check out this boggart from Defense Against the Dark Arts), I’ve never managed to do Muggle Studies. We had to do something on Muggle Studies!

Here’s how our event worked. As kids entered the library, they were greeted by a table full of these awesome book bags:

accio books logo by Polly CarlsonThat beautiful Accio Books logo was designed by Polly Carlson. You can find it here, on her truly clever blog Pieces by Polly. She was kind enough to give us permission to use it for the event. Also at the table were a slew of Crayola metallic markers for bag customization:

book bag decoratingThose are 13.5″ x 14.5″ polypropylene totes from 4Imprint. Specifically, it’s the “Value Polypropylene Tote (item #103873). We tested a couple of polypropylene bags for this project, and 4Imprint’s held the Crayola metallic markers ink beautifully (it smeared on the others). Also, 4Imprint had the best prices and customer service, flat out.

Tucked inside each and every event bag was a color ticket, which lead the lucky witch or wizard to my favorite fictitious bookstore of all time:

flourish and blotts ticketsHere’s our Flourish & Blotts, staffed by Princeton junior Gabrielle Chen (she’s also the artist behind that fantastic sign)!

flourish and blottsBehind Gabrielle was a shelf stocked with copies of The Tales of Beedle the Bard, Quidditch Through the AgesHogwarts: A Cinematic Yearbook, and the Fantastic Beasts and Where to Find Them screenplay (alas, we missed the release of the text book version of Fantastic Beasts by mere weeks). There were also real quill pens with powdered ink packets, and some adorable Harry Potter Magical Creatures coloring kits.

stocked bookshelfThe tickets were color-coded with items on the shelves. Hand in your ticket, and receive the matching item! Just in case you’re wondering, we did sort and distribute the event bags by estimated age of the child. This was to insure that a 4 year-old received a Harry Potter coloring kit, not a copy of Fantastic Beasts.

Did you notice the little cauldron with the brooms sticking out of it in the above photo? Since we couldn’t buy books, quills, and coloring kits for everyone, the little brooms were the prize most frequently received by kids of all ages. But they are way cool because they are actually customized broom pens!

broom pensThese are “Personalized Witch’s Broom Pens” from Oriental Trading Company ($12 a dozen). For no extra fee, you can customize them with 1 line of text up to 16 characters in length. We went with “Nimbus 2000.” Everyone LOVED them! In fact, the whole table was a lot of fun. It was terrific to see kids, holding books (or quills, or coloring kits, or broom pens) with big grins on their faces.

fantastic beasts funElsewhere on the event floor was real-life wandmaker Lane O’Neil from Gray Magic Woodworking. You previously met Lane in this post. In person, his wands are even more beautiful, fantastic, and magical. His table was so swarmed. I couldn’t even get near it for the first hour of the event!

wands on display, gray magic woodworkingLane also displayed his lathe, tools, different types of wood, and wands in different stages of completion. He did demonstrations, showed slides, and answered questions throughout the entire event.

lane o'neil gray magic woodworkingNot far from Lane was our Muggle Artifact exhibit, curated by Princeton University sophomore Téa Wimer. The exhibit consisted of 45 Muggle objects complete with informative exhibit labels. Below, two attendees ponder a Cookie Slicer (which, amazingly, looks just like an old school photo enlarger).

muggle cookie slicerAnd here, two scholars consider a World Checker. Nearby is a rather puzzling object on a pedestal. Kids could write guesses as to what the Muggles use the object for. The full exhibit, as well as an interview with Curator Téa Wimer, is now online!

muggle world checkerOwls are another must for Hogwarts students, so we had a table where kids could make these awesome and super simple wrist owls.

wrist owl examplesAnd now we come to the main event – THE WANDS. After much searching and testing, we settled on wands made from cooking chopsticks, hot glue, and paint. They are, in fact, very much like the wands our kid tester made for her DIY Harry Potter party.

But there were problems. While these types of wands are wonderful in small batches, we needed hundreds. The event was recommended for kids ages 5-11. Would someone poke their eye out? Hot glue is used to create the texture of the wand. Would someone burn their fingers? The wands require paint. Would they dry sufficiently? And – how messy was this all going to get?

Turns out, we solved all these problems, and everything went beautifully.

First, we bought 2 kinds of cooking chopsticks on Amazon. 13″ pointy ones (4 pairs cost $7.40) and 10.5″ blunt ones (10 pairs cost $11). If you’d like to know the exact brands we used, e-mail me for the links.

wand chopsticksFor the event, we made trays out of box lids, separating the wands into blunt and pointy sections. This was primarily for the benefit of parents and caretakers. The pointy chopsticks were definitely the most popular, but we also had many adults who were very grateful for the blunt wands. There was even some quietly-switch-from-pointy-to-blunt-while-the-kid-is-distracted going on.

tray of wandsNext came the hot glue. While we would have loved for kids to make their own hot glue designs at the event, we knew that just wasn’t possible on a large scale. So we hot glued all the wands in advance. It took us a couple months of chipping away here and there, but in the end we had hundreds of wands, and no two were alike.

hot glued wandsNext, the paint! After testing a number of different paints, we settled on Michaels Craft’s in-store brand, CraftSmart. We used their satin acrylic paint because it was water-based, non-toxic, fast-drying, and there were lots of different shades of brown. The regular acrylic paint was too dull, but the satin left a really nice finish on the wand.

finished wands, both kindsAt the event, kids selected the wand they liked from the tray, and then picked the paint color they wanted. To make the color selection easier, we made several paint choice panels out of cake pads and jumbo craft sticks. The numbers below the paint samples corresponded to the name of the colors (which were written on the back of the panel for the table staff).

wand paint panel From left to right, the CraftSmart satin acrylic paint colors are khaki, golden brown, brown, burnt orange, and espresso. Burnt orange and espresso were definitely the most popular. But all the colors looked fantastic.

You need very little paint per wand. To keep the mess down and conserve paint, we gave each kid a 1.25oz plastic cup with a little bit of paint inside it, a paint brush, and a paper plate to work on. When the kid finished, his/her paint cup and brush could be used with another kid.

the painting of the wandsThis paint was extremely fast drying on the wood, even with multiple coats. The hot glue, however, was another story. In order to dry the wands faster, we put together a wand-drying chamber out of a piece of cardboard, jumbo binder clips held down with packing tape, and 2 box fans running on low.

wand drying chamberBelow you can see the wand drying chamber in action, with the wands inserted in the clips. At the event, kids wrote their names on little bits of paper, which were clipped with the corresponding wands. Depending on how many coats of paint were on the wand, it typically took 5 – 10 minutes for a wand to dry in the chamber (15 if there was a LOT of paint).

wands drying in chamberTo be clear – the wand drying chamber was tucked behind the event tables, away from the crowds. Only event staff had access to it for obvious reasons. However, if I was to do this event again, I would definitely add a designated “Wand Pick-Up Area” to make things run even more smoothly.

FINALLY, we had an activity that I only dared dream of, but Princeton University junior José M Rico made a reality. A virtual, interactive, wand-testing classroom. It was AMAZING.  here’s a photo of Katie casting one mean Bombarda spell.

katie and bombardaAll the details of the game, as well as video and a free download, can be found here!

I’d like to thank everyone who made this event possible. Thank you Polly Carlson for graciously letting us use your Accio Wand design, student artist Gabrielle Chen for painting the awesome Flourish & Blotts sign, and Lane O’Neil for bringing his talent and wands to the event. A hearty round of applause to our incredibly creative Muggle Artifacts Curator Téa Wimer. Further applause to our wildly talented game designer Jose Rico, as well as artist Jeremy Gonclaves, who allowed us to his 3D game background.

A big shout out to our extensive team of wand hot gluers, Andrea Immel for swooping in to help at our owl table, and all the Princeton University students who volunteered their time to help at the event. Many, many thanks!