“Check this out!” Katie said to me one morning, holding up her phone. “My friend just posted this to her Instagram!” It was a board game, based on the book Hatchet, designed by Quinn Densmore, a 5th grader in New Mexico.
First of all, wow. Hatchet is a fantastic book. Second of all, WOW! Quinn’s game board was 3-dimensional! Thirdly, what amazing muse inspired him to create a game version of the book? The answer was Kandice Tomanek, his teacher. Clever Ms. Tomanek invited her class to design board games based on their favorite books. I asked if she would be willing to share a few more creations. The whole class voted for their Top 5, which I am delighted to present to you today, in no particular order.
PETER PAN
Designed by Terra Donahue

Dice rolls move 4 players around the board. Some squares contains a symbol, others a number. If you land on a marked square, you must pick a card with the matching symbol or number and follow its instructions (be they good or bad). The game ends when a player reaches the “Finish Zone,” but the winner is the person who has collected the most gold balls.
I love the way the game board opens into Mermaid Lagoon and Pirate’s Bay. I love that all the famous Neverland landmarks are there. I love the ring of clouds around the top of the tallest mountain. I love the gorgeous compass. And I especially love the upended mermaid tails in the lagoon!
UPSIDE-DOWN MAGIC: STICKS AND STONES
Designed by Ailey Cassidy-Jones
The goal of this game is to get rid of as many gems as you can before reaching the finish line (i.e. the “Pennies for Potions” square). No small feat considering that each player starts with 50 gems! As you travel the board, you can either gain or lose gems depending on the space you land on and the cards you draw.
I’m not familiar with the Upside-Down Magic books, but I can absolutely appreciate that the game players are characters from the books (such cool little wooden boxes for each of them!). I also appreciate the math involved as you navigate the board and acquire and lose gems. That and Kitten Ball in the Gymnasium. I need to know what Kitten Ball is!
THE LANDS BEYOND
Designed by Greta Smith
Based on The Phantom Tollbooth, players begin at the tollbooth but soon encounter the Doldrums. If you roll a 1,3, or 5, you get stuck on the Doldrums. If you roll a 2,4, or 6 you take another path. The game continues to move forward in this quirky fashion, and also includes directional cards that make you stop or allow you to roll again. Waiting at the finish line, of course, are Princesses Rhyme and Reason.
So, how much do you love that beautiful purple tollbooth? And the innovative take on dice roll navigation? As you get close to the Mountains of Ignorance, you’ll notice that the cards change from “Pick a Card” to “Demon Card” as well. So clever. And did you notice the Mathamagician’s pencil?
I can’t resist sneaking a couple Phantom Tollbooth connections in here. Click here to meet the author, and click here to visit Digitopolis, the city of math.
HATCHET
Designed by Quinn Densmore
The object of this game is to get rescued from the wilderness. As you move around the board, you acquire different cards. If you get a fire card you are immune to 1 hypothermia card. If you get hit by a disaster, you must do what the card instructs (move back, lose a turn, etc.). If you get a rescue card, you are safe from the next attack card. Collect 5 rescue cards, and you win!
Not only is this board a total work of 3-dimesional art, I think Quinn really captured the uncertainty of Brian’s plight in the game play. Because sometimes Brian was just plain unlucky (plane crash, gut cherries, extremely territorial moose). Also, there’s no finish line. You wind your way back and forth through the wilderness until (hopefully) you are rescued. Very cool.
THE HOBOKEN CHICKEN EMERGENCY
Designed by Rebekah Bagwell
I’ve been a Daniel Pinkwater fan since I was 9, so I was thrilled to see this classic book turned into a game. Players race each other to Hokoben City Hall. Along the way, they must follow the directions on each space (if they land on a blank space, they just wait until their turn comes up again). The winner gets to take home a little Henrietta as a pet!
The details on this game are awesome. The players are characters from the book. Rebekah’s labeled the streets, the stores, and locations. There are nods to Bozo, potatoes, the Hoboken Inquirer, and Dr. Hsu Ting Feng. I tip my hat to you, Miss Bagwell.
Many thanks to Ailey, Greta, Quinn, Rebekah, and Terra for sharing their games, and to Kandice Tomanek for organizing the vote and sending the pictures (and just for being an awesome teacher)!
Boats float on the stars, a scarecrow waltzes with crows, a magic wand transforms a snowman, a box bursts with enthusiastic jazz musicians. These are the images and worlds created by talented local artist,
For several years, Keenu has been a welcome guest at Cotsen Critix, our literary society for kids ages 9-12 (you also might recall hearing about him and his awesome cartooning skills at our How to Train Your Dragon 



Keenu has hundreds of original characters and story lines. Take, for example, his debut comic book, Life in the Suburbs. In the story, a human boy named Timmy lives with his non-human scarecrow family. While Burlap and Cotton (his parents), are happy to live on the farm, Timmy wants to live in the suburbs. But as Timmy and his siblings Lacy and Jinko learn, moving in and fitting in are two very different things! The comic is charming, funny, and really nicely paced.
Keenu also collaborated with his cousin to produce Queen, You Are Beautiful! It follows the life of Queen, a young girl who must deal with bullies and discover her inner beauty.


When Keenu visits our library, we always start with an interview and a viewing of his vast portfolio. Then he does a drawing exercise with the kids. At the very end of the workshop, Keenu makes custom freehand drawings of whatever characters the kids can think of. He does each drawing in minutes. It’s amazing. Here are just a few from his last visit (including one of his own characters, Rosemary):
Get into character with a little bit of stage magic! This winter, we hosted a fantastic hands-on (or arguably, a face-on) workshop about how actors use makeup to transform themselves into a character. The workshop was expertly and enthusiastically taught by Jenny Scudder from
Next, Jenny discussed how, in addition to makeup, actors can also use their voices, gestures, costumes, props, and sets to bring their characters to life. She described what stage makeup is (big, bold, and expressive) and what it isn’t (it’s not meant for close-up photography like a fashion shoot). As she was lecturing, Jenny was effortlessly applying her own stage makeup, which was Grizabella from Cats.
Jenny also talked about the names of the different brushes, and techniques for application. Finally, she brought out some latex scars and gashes she had prepared in advance. My forearm became the test subject for a massive latex scar, some red base makeup, a loaded stipple brush, and some fake blood. Here I am, modeling the finished product in my usual subtle way.
Finally, it was time to turn the artists loose on the makeup! There was plenty of it. Jars, palettes, sponges, pencils, brushes…the works!
Jenny divided the kids into pairs so each pair would have someone to assist with the application of his/her makeup. I really liked this because it meant that the kids weren’t sitting passively, having their faces done by adults. They were actively involved in the whole process.
Ready to see some results? Even though there was quite a bit of smiling and laughing, I did encourage the kids to try to stay “in character” while I was photographing them. I’ll begin with Arwen, who you saw at the beginning of the post:



The Wicked Witch of the West…
Do you recognize the zombie on the far left from the beginning of the blog? The funny thing was, we never planned to photograph her with her hood up. As it turned out, she had to walk home from the program in full makeup. In order to not freak anyone out, she pulled her hood up. It looked so fantastic, I had to take a photograph!