Myth Busters

This week, Katie challenged her Greek mythology knowledge with an at-home escape room worthy of Olympus! And given it took six hours to complete, I’m going to applaud her…shall we say…Herculean efforts (ooooo bad joke! baaaaad joke)! OK Katie, take it away!


I was gifted Escape: The Games of Olympus, which was created by Escape the Crate subscription box adventures. When you sign up for Escape the Crate, you receive a mystery in your mailbox every other month and the topics vary widely. One mission will have you attempting to get out of the sinking Titanic, another has you exploring the jungles searching for treasure in a lost Incan city, and yet another you’ll have to steer clear of America’s first serial killer at the 1893 Chicago World’s Fair.

There are a couple of purchasing choices: you can sign up for the bi-monthly service for $30, or you can select up to 3 discounted prepay levels spanning a year. There’s a gift option, and they also offer retired boxes as one-time purchases for $40. You can pause or cancel your subscription at any time. This particular box arrived with lots of interesting contents, including a foam eyeball!

The suggested age for Escape the Crate is 10+ with adult supervision, though younger players will likely enjoy participating along with their grown-ups. Some of the themes are a bit scarier, such as murder mysteries or fighting mythological characters (as I would soon discover in The Games of Olympus), but Escape the Crate does a fantastic job alerting players to when there are darker moments. Some of the crates have very intense themes – like encountering the infamous Jack the Ripper – so those boxes actually have two games inside: one for adults and a version that is more family friendly.

Greek mythology is right up my alley, so once I secured a pen and paper for taking notes, I was ready to get started. The premise of The Games of Olympus is a false prophet is revealing and spoiling future events, and you are tasked with appeasing the prophet and restoring history to its correct path. By participating in the Games of Olympus, you outwit a Greek god or goddess and take one of their most prized possessions, and bring everything back to the prophet as an offering.

Much like the Finder Seekers kit (which I review here), Escape the Crate goes back and forth between the physical items provided inside the box and online clues and resources. The online puzzles are available in both audio and written format and the videos are all closed captioned, making it virtually ADA compliant. You have the option of timing yourself, but I decided to play for fun and not set a timer. There are very specific instructions for each section of the mythological adventure, and I was continually bouncing between the pieces in front of me as well as referencing the information provided online.

Sealed envelopes were opened and the contents solved, a wide variety of Greek heroes and villains participated in the events, and I got very good at transcribing Roman numerals to Arabic numbers. One fun twist is the inclusion of Pandora’s Box, which if you decide to open it while playing the game, the advice could either help or hinder you as you continue with the adventure (spoiler alert: Pandora did not help me AT ALL). All told, it took me nearly six hours to win the Games and appease the prophet… sweet success!

Escape the Crate provides another fantastic option for those who enjoy doing escape rooms mysteries from the comfort of their couch. The puzzle level of difficulty varies, and I found myself easily solving some and finding others quite challenging. There are hints (and even the answers) provided in case you get stuck. The graphics on all of the provided objects are really impressive, and I loved the fact that the box itself was used throughout the game. Packaging with a purpose!

In my opinion, however, Escape the Crate is designed to be played by a group of people and would be an ideal party game. I honestly believe if I had been working with others, we would have gotten through the mystery much faster. Not to say that one person can’t do it entirely on their own, it’s just much more difficult for a single player to finish.

Psst! Is there a game or at-home escape room you’ve heard about and want me to test? Send an email to zondlo@princeton.edu and let me know!

So Fortunate

The time was summer. The place was Wisconsin. Katie was shopping at an antique mall when she discovered The Good Fortune Cookie (Chronicle Books, 2015) inside a dealer nook. After flipping through a few pages and laughing at the unique format, she knew the book belonged at our library. As an added bonus, it included recipes to make your own fortune cookies, so to the literary testing kitchen we go! Take it away Katie!


The book itself is simple and adorable. The spiral-bound pages divide into three sections, which you can flip to create hundreds of fortunes (very similar to the Shakespearean insult book Dr. Dana reviewed here). What’s especially cute is that each section is backed with brightly colored paper, as you can see above. But the most intriguing part for me were the recipes in the back of the book. I’ve never made fortune cookies!

A quick glance let me know that I had most of the ingredients on hand. But there was something listed I have never encountered before: superfine sugar. I stopped by three different grocery stores and none of them carried it. Turns out superfine sugar (also called caster or quick-dissolve) is required when the sugar needs to melt and mix faster into batters or creams. It’s not recommended to substitute regular granulated sugar. Thank goodness we had a small food processor in the back of our pantry…I was able to grind the granulated sugar to superfine.

sugar 3

The recipe instructions are very concise, and it didn’t take long before I was ready to  bake the cookies. I carefully scooped four blobs of batter onto a greased baking sheet, spread it out roughly four inches. Checking in on their progress, I was surprised to see the four squares of batter had expanded and had come very close to combining into one enormous cookie!

I separated the dough as best I could and added an extra few minutes of baking time for the edges to turn brown. The recipe specifically states to keep a close eye on your cookies because overcooking can happen very quickly, which I can confirm happens in a split second if you aren’t paying attention.

Once I felt the batter was baked, I tried to fold my first fortune cookie. The dough was hot! Very hot! Somehow I missed the author’s wise suggestion to invest in a pair of candy gloves, which would have protected my fingers from getting burned. Not deterred, I followed the folding instructions with nimble fingers while singing a rendition of “Hot Hot Hot” by Buster Poindexter. The fortune cookies looked great, but they were HUGE!

Lesson learned. Make smaller spreads of the batter and be speedy when folding.

The book’s estimate of about 20 cookies per batch was spot-on as I went through the baking and folding steps an additional four times. With each attempt, the size of the cookie got smaller and I was faster folding the hot dough. The final two rounds of baking, I was confident enough to add the paper fortunes created from the book, and folded the cookies around them.

By the end, I was pleased my fortune cookies were almost the same size as a cookie you would receive from a restaurant. Moving from left to right in the image below, you can see the timeline of my cookie progress. On the far lower right is a restaurant fortune cookie for size comparison.

After sampling one (okay, three) cookies throughout the baking process, I can attest that they are really delicious. In the future, I think I’ll replace the almond extract with vanilla, or add some lemon or orange zest to enhance their flavor. There’s also a recipe for chocolate fortune cookies which basically reduces the amount of flour and adds cocoa powder.

Note: as far as making the paper fortunes for the cookies, I found instructions for an online template in the book, but the link no longer works. However, the book does tell you the correct size of the fortunes so you can easily do it on your own.

The Good Fortune Cookie – both the book and the recipe – receive my seal of approval!

Ransom is as Ransom Does

Quick! You have 90 seconds to describe the inside of Chuck E. Cheese, using only 75 random letters. OK, how about asking your neighbor to borrow something from their kitchen? Summarize the Star Wars movies? Explain to a grocery store worker why you have a monkey with you?

Welcome to Ransom Notes (by Charty Party), an awesome word magnet game that challenges up to six players to create the best description they can…using very few words…and zero grammar!

ransom notes box 4Retailing for around $40, the game includes 840 word magnets, 6 metal player submission cards, and 255 prompt cards.

I will tell you that the game does not come out of the box ready-to-play…you have to individually separate multiple sheets of magnets. But after that, you’re ready to go!

Each player gets a metal submission card, and grabs 3 pinches of the letter tiles (about 75 tiles total). Then each player organizes their letters facing up. This process takes a WHILE. But I will say that the 2 players I played with had a good chuckle over their words, and were spontaneously stringing together funny sentences while also getting organized for game play.

The round begins when a prompt card is flipped. Players then have 60-90 seconds to come up with a response using their magnet tiles (note: I played this game with my 13 and 10 year-old, and we extended that period to 2-3 minutes). When the time’s up, everyone shares their ransom note! The results prompted much laughter. Here’s one of our rounds:

With the results revealed, a Judge is selected (and there’s a new judge every round). You can decide who judges the round, or – and I really like this – you can spin the bottom of the game box on the table. One side has “you’re the judge” printed on it, and whoever it lands facing is the Judge!

you're the judge 5 The Judge picks the winner of the round, and the winner is awarded the prompt card. The next round begins, and the game ends when one person has won five prompt cards total. The Judge can pick themselves to win a round, but the rest of the players must unanimously agree.

In summary, Ransom Note is really funny and we enjoyed it!  It’s simple to play, and there is a whole lot of creative writing happening. The prompt cards are hilarious and unusual. The game box states Ransom Note is intended for ages 17+ but that mostly refers to some of the more adult prompt cards. Those can easily be removed from the deck if you’re playing with younger kiddos. My only quibble is that the magnet words don’t always adhere to to metal game cards very well. But you only have to use them for a short amount of time, so eh…it’s fine.

Highly recommended!