A Very Spirited Performance

Turn down the lights and astound your audience with tales of adventures, hauntings, and astounding plot twists! Best of all, no special screen needed…it’s parchment paper from your home pantry.

We read Gilbert the Ghost by Guido Van Genechten (Clavis, 2014). Gilbert is not like the other ghosts at Ghost School. For starters, he was born blush, not ghostly white. And while other ghosts are shouting “Booooo!” Gilbert can only say “Ba…ba…bahoo!” For this, he is banished to the Abandoned Tower. But it’s not quite abandoned, and thus begins Gilbert’s wonderful friendship with Meow the cat. The roommates claim the tower for their own, and make it into the coziest little haunt you’ve ever seen. Soon, there are many visitors, but only one ghost who can say “Bahoo!”

You’ll need:

  • A rectangle of corrugated cardboard (we used a 10″ x 14″ cake pad)
  • A theater banner from the template, printed on 8.5″ x 11″ paper
  • Small boxes to prop the theater up
  • Parchment paper
  • Black poster board
  • 3 drinking straws
  • 2 LED votive candles
  • Scissors and tape for construction
  • Markers for decorating
  • Box cutter
  • Hot glue

To create the front of your theater, cut a window into a piece of corrugated cardboard. Then use markers to decorate the cardboard stage (or use patterned tape and star stickers like we did). Add a banner from the template, and you’re done!

Flip the cardboard over, then tape or hot glue a piece of parchment paper on top of the window. This is your theater screen. Attach a strip of poster board to the bottom of the screen to create a pocket for your scenery to sit in during performances. Finish by hot gluing small boxes to the base to prop your theater up, making sure they are tall enough for two LED lights to stand on either side of the screen.

Now for the entertainment! Cut 3 pieces of scenery and 3 puppets from black poster board, then tape drinking straws to the top of the puppets.

It’s showtime! Fire up those LED votive lights and enjoy!

And while we had some wonderful ghostly tales being told at Ethan’s Pika Theater…

And some intrepid cats on adventures elsewhere in the library…

At Seraphina’s theater, there were some distinct holiday vibes happening!

Sneak Peek: Wicked Science

We’re off to see the Wizard on a yellow brick road that also…wait for it…defies gravity, thanks to the magic of science and magnets!

This weekend, we’re hosting Wicked Science, a thrillifying event in collaboration with Science Outreach at Princeton University and the Department of Chemistry. In addition to a 45 minutes auditorium show, the event features hands-on tables staffed by Princeton University undergraduate and graduate students. The cool golden magnet tiles you see above are part of a game called Kollide (ages 8+, retails for $15).

To play the game, you arrange a rope in a circle and divide the 20 magnets evenly amongst the players (you can have up to four players at a time). Then each player takes a turn placing a magnet in the circle. As you can guess, the more magnets in the circle, the more they get attracted to one another and start scooting, twisting, and snapping together. If that happens, you pick up the bundle of snapped magnets and your turn is over. The first player to get rid of all their magnets without any magnets clumping together wins!

It’s super fun, especially when the magnets start to threateningly wiggle and move as you try to place them, then suddenly snap together. It’s like magic!

The Great (Museum) Escape

Katie, our resident queen of escape rooms, stumbled upon this little gem on a road trip, and decided to give it a go in the spirit of fun! Take it away, Katie!


Tucked away on a lower shelf in the toys/games aisle at the Walgreen’s Pharmacy outside of Sevierville, Tennessee was where I found the next at-home escape room to test for Pop Goes the Page. Created by Professor Puzzle, the mini game is titled “Escape from the Museum” and includes everything you need for the solve in a handy and travel friendly 3.5-inch by 5-inch box. Recommended for ages 12+, the list price on Amazon is $20.98, though I got my game on clearance for $3.99.

After reading the explanation story and glancing through the instructions, I carefully laid out the 11 puzzle cards and accompanying materials, which included a museum map, a calendar of events, a selection of rare postage stamps, and a foldout titled the “Cabinet of Curiosities.” Never fear: there are solutions provided for all of the puzzles if you get stuck.

I worked my way through the cards, starting with what I could solve the fastest to what I found was the most difficult. My personal favorite puzzles were mazes that cleverly hid a clue within the walls of the maze; it was a puzzle style I had never encountered before, but now hope to recreate myself.

It took me just over 3.5 hours to finish. I only needed to consult the solutions list once when I could NOT figure out the connection between two words. It was obscure enough that even after I had the answer, it still didn’t make sense. And when I say the way to escape was in plain sight, it was right there and I totally glanced over it until I solved all of the puzzles!

My only complaint is the game can only be played once. I have found other at-home escape rooms are able to be solved by taking notes on scratch paper, but that’s not the case here. It would be impossible to finish without writing directly on almost all of the provided cards.

“Escape from the Museum” is ideal to bring on vacation, pull out on a rainy weekend afternoon, or play anytime you need a fun challenge. It can absolutely be solved by just one person, but the individual cards easily allow for more players to participate. I agree with the suggested age range for kids who want to tackle the game on their own, but younger children can definitely play with help from their grown-ups. Since the box is not much bigger than a deck of cards, it can easily be tossed into a backpack or suitcase for play while on the go. It gets my enthusiastic recommendation!