Programs for Teens

teen programsLast month, I gave a keynote address at the NJ Library Association & NJ State Library Youth Services Forum. I always like to leave time at the end for questions, and here is one question I wish I could have answered better and more thoroughly. Hence, this post.

Q: What sorts of programs do you do for teens?

A: My library does have some opportunities for teens, but…

Most of my work is with preK – grade 8. There are two reasons for this. Firstly, I’m a single staffer, so my program roster is limited to what I can manage by myself (currently, I’m juggling two weekly story times, a weekly classroom program, a bi-weekly children’s literary club, an author interview program, a publication, an annual writing contest, this blog, occasional weekend programs, the launch of a new program for underserved kids, and the development of new online middle school programs).

Secondly, I primarily read children’s chapter fiction. YA is not my territory (I also joked that YA is scary to me. I mean, do I really want to revisit all the pain and suffering I went through as a teen? Even if it does mean scoring an awesome sparkly vampire boyfriend?).

That said, my library does offer some opportunities for teens, and I thought I would share them here, along with some suggestions for developing teen programs. Here’s our current programming:

  1. Teens can submit writing pieces to the Picture Book Press, our children’s literary quarterly.  Click the title to read An Ode to the Radish, one of my favorite haiku poems of all time. It was submitted by a 17 year-old.
  2. Our annual writing contest, 350 for 50, has three age categories. The top age category is for 14 -16 year-olds. Click the title to read The Pit, last year’s winner in that category.
  3. Princyclopedia, our (former) massive annual event was for ages 4 -14. You can get a little taste of what Princyclopedia was like in the beginning of this post.
  4. Cotsen Critix, our children’s literary club, is all about books, writing, and doing unusual activities related to literacy. Initially, the club was for children ages 8 & up. So I worked with a number of 13 – 16 year-olds. Unfortunately, it was a difficult to develop content that was appropriate for such a wide age span, so the current age range for Cotsen Critix is 9 -12-year-olds.
  5. Cotsen sometimes offers specialized Saturday programs for teens such as Elvish 101, a 2-hour workshop devoted to learning to read, write, and speak Quenya, the high language of J.R. Tolkien’s elves. During a program break we sipped New Zealand spring water from crystal goblets and munched on lembas bread. Elen sila lûmenn’ omentielvo!

Presently, I’m developing some collections-based programs for middle school students, but someday…oh someday…I would love to do high school lectures based on Cotsen’s collections. Depictions of war in picture books, gender identity as evidenced in children’s magazines, analyzing the zeitgeist of period artwork…I’ll get there someday! By the way, if you’d like to learn a little more about Cotsen’s collections, click here to visit the curatorial blog).

In the meantime, here are my top four recommendations for developing teen programming.

  1. Offer Experts. Whenever possible, I staff my programs with specialists. Some are hired, and some are volunteers. A geologist at a Journey to the Center of the Earth event, a University lecturer at a Chemistry of Magic program, professional stage fighters at a Robin Hood event, a historical reenactor bringing a past century to life, a local artist or student poet leading a creative workshop. I try to create opportunities for teens to engage in a mature, intellectual dialogue that satisfies their curiosity and encouraged their interests.
  2. Collaborate. I like to work one-on-one with teens on creative projects. Currently I’m working with a high school junior to create a full-size Cinderella dress out of trash. We’ll feature it in the Picture Book Press and display it at princess program we’re developing for the spring. Not only do I get to work with a fantastic young mind, but I can offer her an opportunity to engage in a creative collaboration while still (and this is important) managing to meet deadlines.
  3. Ask. If you’re stumped, put together a teen focus group and ask them what they want, what they need, and if they could really use a particular program. With the investment of a little time (and possibly a couple pizzas) you could gain a treasure trove of information (or at the very least, some insight into the minds of your target group).
  4. Fun is good, but…it might be that the needs of your population are homework help, computer skills, English as a second language, or locating resources to get them through tough times. Movie screenings, trivia contests, and gaming conventions are great, but there’s nothing wrong with focusing your resources on the not-so-glamorous-but-very-much-needed programs. Especially if your time and budget are limited.

    Postscript: In Fall 2015, we launched a new program for teens called First Draft. Writers ages 13-17 can submit creative writing and personal essays, and Princeton University student editors give their constructive feedback! For more information, click here.

A Real Page-Turner

rube goldberg machineThis machine really DID turn a page – after automatically cranking a half-dozen ping-pong balls up two towers and dropping them randomly through a number of pathways until one ball finally hit a mechanism that turned…a single page. Then the process started all over again!

The machine was built by Princeton University Engineering students Sarah Tang and Tanner DeVoe. It was built entirely of K’Nex, was over 7 feet tall, and it took 45 hours to complete. Not to mention zillions of test runs!

The “Page-Turner” was the centerpiece of a Rube Goldberg program at our library. Rube Goldberg was an American cartoonist famous for illustrating crazy, intricate machines meant to make life “easier.”

In addition to the machine, we had student group Princeton Engineering Education for Kids constructing simple (and not so simple) LEGO machines with kids, an extensive marble maze set for younger kids to build and test, a video loop of OK Go’s music video This Too Shall Pass, and student artist Kemy Lin inspiring kids to draw their own machines using this Rube Goldberg template.

Here’s a way cute example of “How to Catch a Butterfly” by a budding engineer:

kids machine

Mythomagic

mythomagicFancy a game half-blood?

In 2011, the Cotsen Library hosted a large-scale event called Princyclopedia. The whole event was based on The Lightning Thief series by Rick Riordan (Disney-Hyperion 2006). We had tables featuring art, architecture, science, engineering, nature, dyslexia, ADHD, myths, the Greek language, and the Socratic Method. We had a professional harpist, Greek hoplites in full battle armor, and blue chocolate chip cookies. We had giant live snakes (Medusa’s lair), Minotaur rides (an inflatable mechanical bull woo hoo!), and a 1,400 lb. ice sculpture carved to look like a temple in honor of Poseidon.

In addition to these activities (and a few more – check out the 2-page event map!) we wanted to bring the game Mythomagic to life.

From the start, we knew there was no way we could develop something as detailed as Nico’s version in the books. Because the event was going to be crowded (5,000 people attended) we didn’t want a game that would run too long. Finally, since a wide range of children would be attending the event (ages 4 -14) so we needed something that could be understood quickly and easily.

After some research, we decided to base our version on War, a card game that moves quickly, is based on winning via hierarchy, and can be played with multiple kids at once. In addition to the traditional labeling of the face cards (Ace, King, Queen, Jack…) and suits (Hearts, Clubs, Spades, Diamonds) we added our own Greek labels and suits.

three cardsThe artwork for the cards was created by April Lee, a talented Princeton University student. Using art direction from Greek myths and the book series, she also added her own funky manga twist!

three more cardsHere’s a quick breakdown of the 32 cards in the deck. We made it smaller than a standard deck to keep the production costs down, and we kept the same characters on all the number cards to avoid asking April to make 12 more drawings on top of the original 20 drawings, plus the 4 suit borders, plus the design on the back of the card,  PLUS keeping up with her rigorous academic schedule!

Fire Suit:

  • Ace: Kronos
  • King: Apollo
  • Queen: Artemis
  • Jack: Achilles

Air Suit:

  • Ace: Ouranus
  • King: Zeus
  • Queen: Hera
  • Jack: Hercules

Water Suit:

  • Ace: Oceanus
  • King: Poseidon
  • Queen: Amphitrite
  • Jack: Theseus

Earth Suit:

  • Ace: Gaea
  • King: Hades
  • Queen: Persephone
  • Jack: Jason

Number cards (4 in each suit):

  • 5: Ladon
  • 4: Aegis
  • 3: Cerberus
  • 2: Ophiotaurus

Here’s a pdf of our Rules for Mythomagic.

We had the cards professionally printed, and – this really made the deck awesome – had the edges rounded like real playing cards. The results were fantastic. Best of all, the game lives on. I’ve brought Mythomagic out at a number of events and programs since. It’s always a hit.

A final shout out goes to the Princeton Public Library, who hosted the Mythomagic table at the event, playing it for 5 straight hours with the crowds. My hat (or helmet rather) is off to you!

princeton public libraryIf you’re looking for another Lightning Thief project, how about these simple pan pipes?